Hello!
I found a way to return Bilgewater music theme.
This mod returns music only for Summonerâs Rift. If someone needs this mod for other maps, let me know in the comments, Iâll do it.
Hello guys, glas to see that my Bilgewater Music mod someone uses!
Indeed mod does not work after patch 6.5, This is due to the fact that Riot removed Bilgewater Music files from the game. BUT, it is possible to revert it and make Bilgewater Music works again. I already tested and all works! (Big thanks to Wooxy developer for essentail “Allow adding new files” function in skin import dealog!)
I`ll realese new version of Bilgewater Music mod very soon.
Is it too late to change my mind, and request the music for TT? The more and more I play without the bilgewater music on TT the more i seem to miss it in my life haha I can deal with not having the alter sounds and vilemaw sounds.
I have the GP announcer installed, and when i install the music the announcer automatically uninstalls. Can I have both installed? I want a full Bilgewater sensationđŠ
You need install special version of the Bilgewater Announcer.
“If you want to install announcer along with mods such as Bilgewater Music, Butcherâs Bridge, use the following version (otherwise this can lead to compatibility problems mods, because of the conflict of the same files):
Version for use with Bilgewater Music here.”
Link to latest version of mod (this is include some fixes for patch 5.22+) compatible with Bilgewater Music: https://db.tt/yjM2Tl0A
I am also soon update Bilgewater Announcer post on mapskins (now it Ńontains links to an older version of mod).
You can use Butcherâs Bridge, if you want to listen Bilgwater music on ARAM. https://mapskins.online/2024/08/13/butchers-bridge/
So can I make a mod specifically for ARAM (I just wrote about this possibility in my post).
I know this was taken from the butcherâs bridge, but is there any way to slightly tweak when the music changes?
You basically never hear the mid game part of the song because you can only hear it when the enemy only has one turret down, because the late game music starts as soon as a second enemy turret falls, and thus you get the late game music all game.
Itâd be nice if the late game music was delayed until at least 4 towers down…
I was tried to replace in the file \LEVELS\map11\Audio.inibin lines from Play_mus _ * _ base on Play_mus _ * _ bilgewater (i am partially reversing Riot INIBIIN file format and recalculate offsets and binary values, that need). But in this case the music was lost (all other sounds were preserved), apparently Riots turn it off as something else. I had to go the way of the replacement file Audio.inibin from map11 (Summoners Rift) to the file from Map14 (Butcherâs Bridge), changing it from some values from map14 to map11 for normal playback other sounds other than music. This is the only way in which I was able to return to music.
Sorry for bad English, google translator.
I know this, I also thought that the music playing a little bit different than during the Bilgewater event. But I do not know how to do differently.
Reason in another my post.
Any updates?
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Be patient, engineering such a thing can take time if you have such a thing as a real life.
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New updated v3 music here:
https://mapskins.online/2025/03/14/bilgewater-music-for-summoners-rift-patch-6-5/
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Guess it no longer works for the latest patch. Waiting on a fix!
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Hopin for Dart to bring out a quick fix.
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Hello guys, glas to see that my Bilgewater Music mod someone uses!
Indeed mod does not work after patch 6.5, This is due to the fact that Riot removed Bilgewater Music files from the game. BUT, it is possible to revert it and make Bilgewater Music works again. I already tested and all works! (Big thanks to Wooxy developer for essentail “Allow adding new files” function in skin import dealog!)
I`ll realese new version of Bilgewater Music mod very soon.
LikeLike
I do not understand / No entiendo la explicacion para volverlo a poner
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Que esperes que va a hacer una nueva version del patch para que vuelva a funcionar.
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Oh, bueno.
Gracias
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Music doesnt work in latest patch.Is there a fix?
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Waiting for it, this music is the only reason for me to play on SR.
I hope Dart noticed about it
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Is it just me or after the newest update does this not work?
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Yes, music donât working on 6.5
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It doesnât work. The music is muted! Drk Vanya, can you please have a fix of it for all special versions please? Thank you!
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can you do a male announcer at only howling abyss
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Any Chance you could get this on Twisted treeline as well?
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I tried to do it, this is possible, but sounds associated with altars and Vilemaw will be lost.
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I personally would not use it if it breaks the alter and vilemaw noises. Thanks for giving a try! It is really appreciated
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Is it too late to change my mind, and request the music for TT? The more and more I play without the bilgewater music on TT the more i seem to miss it in my life haha I can deal with not having the alter sounds and vilemaw sounds.
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Slt i french
comment installé les mod de bilgewater pls
how to install the mod bilgewater? pls
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I have the GP announcer installed, and when i install the music the announcer automatically uninstalls. Can I have both installed? I want a full Bilgewater sensationđŠ
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You need install special version of the Bilgewater Announcer.
“If you want to install announcer along with mods such as Bilgewater Music, Butcherâs Bridge, use the following version (otherwise this can lead to compatibility problems mods, because of the conflict of the same files):
Version for use with Bilgewater Music here.”
Link to latest version of mod (this is include some fixes for patch 5.22+) compatible with Bilgewater Music:
https://db.tt/yjM2Tl0A
I am also soon update Bilgewater Announcer post on mapskins (now it Ńontains links to an older version of mod).
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Got it, it works now. A milion thanksâ€
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is there anyway to change the backround music to always playing dj sona instead of the updated summoners rift music?
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Any chance for a version thatâd work on Howling Abyss?
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You can use Butcherâs Bridge, if you want to listen Bilgwater music on ARAM.
https://mapskins.online/2024/08/13/butchers-bridge/
So can I make a mod specifically for ARAM (I just wrote about this possibility in my post).
LikeLike
I know this was taken from the butcherâs bridge, but is there any way to slightly tweak when the music changes?
You basically never hear the mid game part of the song because you can only hear it when the enemy only has one turret down, because the late game music starts as soon as a second enemy turret falls, and thus you get the late game music all game.
Itâd be nice if the late game music was delayed until at least 4 towers down…
LikeLike
3 or 4 turrets down before starting would be best, I agree.
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I was tried to replace in the file \LEVELS\map11\Audio.inibin lines from Play_mus _ * _ base on Play_mus _ * _ bilgewater (i am partially reversing Riot INIBIIN file format and recalculate offsets and binary values, that need). But in this case the music was lost (all other sounds were preserved), apparently Riots turn it off as something else. I had to go the way of the replacement file Audio.inibin from map11 (Summoners Rift) to the file from Map14 (Butcherâs Bridge), changing it from some values from map14 to map11 for normal playback other sounds other than music. This is the only way in which I was able to return to music.
Sorry for bad English, google translator.
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I know this, I also thought that the music playing a little bit different than during the Bilgewater event. But I do not know how to do differently.
Reason in another my post.
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Excellent, thank you for this.
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YES! Love this thank you!
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GP is Commentator?
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Male Announcer here https://mapskins.online/2024/08/14/bilgewater-announcer/
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